Wednesday, October 28, 2015

Age of Wonders 3: IN 3 HOURS

The Basics: A mix of roleplaying game and turn based strategy
Previous Time Spent: 2 hours
Expectation of learning Curve: High
Why I bought this: I adored the first Age of Wonders when I was a teenager, and saw generally positive reviews for this. 
My 3 Hours with the Game:  I began by selecting a simple 2 player skirmish map against a computer opponent, and did nothing to customize the experience, hoping to get into the action fairly quickly. This led to the traditional slow expansion of a turn-based strategy game, of conquering little things, building more units, gaining xp, etc. I found myself being drawn in a bit, but generally feeling more in the way of nostalgia for the original Age of Wonders, with it's beautiful sprites and bloody brutality. 

I fought a long, push pull war against a rival dwarf-king, and found that I had trouble making significant gains or losses. Eventually, I restarted as a human in a much larger, randomly generated map. 

This time, things went swimmingly, and I found myself gathering a fun group of allies and slowly expanding. It would take more than my 3 hour test to bring the game to a satisfying conclusion, but I can say with certainty that I've begun to see the draw, and a bit of the advantages it has over it's predecessor. 

Age of Wonders 3 benefits from a decade or more of advancements in game design, and includes more flexible character design, and fewer things that seem unbalanced. Overall, I would recommend the game, but I can't say I'll have the time to ever master it. 

Saturday, October 17, 2015

Ace of Spades

Ace of Spades

The Basics: A blend of voxel based block crafting and classic team first person shooter.
Previous Time Spent: 36
Expectation of learning Curve: Low
Why I bought this: Minecraft Phase
My 3 Hours with the Game: I began getting back into the game with an astoundingly small download on steam, which earned the game a bunch of points from the get-go. From there, I dove in to the game itself. 

Knowing little about what to expect, and with a very fuzzy memory of the game-play from a few years ago, I decided to go ahead and join a random server. This turned out to be a very fast paced and fun zombie mode, where players begin as human, and attempt to survive against a growing horde of undead. This has been done plenty of times before, but I enjoyed the added lunacy of mutable environments. I spent a good deal of time trying to build a massive tower to protect myself from the dead, and was surprised when it came collapsing on itself, leading to brief violence and a quick transformation into a zombie. 

Playing as a zombie was a delight, and had a completely different feel and basic strategy, which I appreciated. All in all, the zombie mode provided solid, engaging and bizarre mindless fun. I could choose to strategically defend myself, run around like an idiot, or just dig a hole and cover myself with dirt, hoping that the undead didn't find me. 

I spent a lot of time digging holes in this game. Even in the engaging classic capture the flag mode. When I started playing capture the flag, I was a bit worried, as the server was more quiet, and clearly less chaotic. However, after finding my bearings, learning to follow the map, and getting into it, it felt a lot like playing capture the flag as a kid, only with bolt action rifles. 

The levels are huge, and the ability to dig and build allows a lot of opportunity for creative strategy and silly low cunning. 

The bottom line: This is the first game in my steam backlog that I'm happy to have purchased. It's the first that I will keep installed, and occasionally go back to as a silly time-waster. The low learning curve helped quite a bit, and I enjoyed the cutesy, retro-inspired graphical touches. 


Friday, October 2, 2015

7 Days to Die dozens of times in 3 hours


7 Days to Die
(Dozens of Times in a Period of 3 Hours)
The Basics: A zombie oriented first person survival and crafting game. 
Previous Time Spent: 18 minutes
Expectation of learning Curve: Fairly High
Why I bought this: I convinced myself that I liked survival games.
My 3 Hours with the Game: My time began with the creation of an odd looking fat man, pictured below:

Following the normal grotesque adjustment of sliders that accompanies a game where I'm allowed to make my own avatar, I chose the default settings for things like night and day cycle (50 minutes), zombie running (only at night), and difficulty. I then loaded up the game, which worked to generate the world I'd inhabit for these next several hours. 

After the game loaded, my first impressions were of an ugly wasteland of broken down cars, shambling corpses and little sense of purpose. So, I wandered, and within minutes (after successfully scavenging a brass candlestick from a car) died for no apparent reason. Later, I learned that this unexplained death was the result of not looking down, and being bitten by a zombie who was dragging itself along the dirty roadway. 

So, I started again, taking the time to make a slightly more cartoonishly ugly avatar, and awoke in a desert. This desert was populated with typical desert things, cacti, large chunks of rock, broken down cars, zombies, and rabbits. After scavenging in some cars, I found a shovel, and then a sense of purpose in a rabbit, which I chased through the desert for some time, before dying, coming back to life, and finding my way to a compound. There, I found some things, but mostly the restless undead, and an unpleasant death. 

I should pause here and point out again, that death came constantly in this game for a while. Eventually though, I took the time to look at some crafting recipes, and learn to hide. 

Learning to hide was what gave me my first spot of hope. I survived an entire night by hiding out, slowly grabbing cotton, and apparently spinning cotton into usable clothing with my bare hands in mere seconds per piece. After surviving the night, I ran into a zombie dog while trying to scavenge my way through a building. This didn't go well, and my poorly assembled club did not prove an adequate match for the beast. So, I died. 

With that, I decided to start fresh once again, and built a new world. This time, I reduced the general frequency of zombies, and randomly generated the environment, hoping for a fresh, safe start. So, I awoke in a relatively peaceful forest. I spent my day sneaking around the woods, and then built a crude shelter on top of a boulder.

My shelter consisted of a sleeping bag (that I made myself out of cotton), and a few pieces of ladder that I set up to sort of float in front of the rock (made of sticks which I gathered by punching bushes). I stayed in this shelter until about midnight, and then came to the realization that my shelter allowed me the relative luxury of sort of saving and being able to start in a familiar place if I died. Emboldened by my immortality, I left my shelter, and starting crouch walking through the moonlit woods, collecting sticks, rocks, and cotton as I walked. 

In those woods, I learned the secret of zombie bopping, and became confident enough to face individual zombies in the old Daggerfall style (backwards walking, running, circling). With this new bit of confidence, and realization that I was nearing my 3 hour requirement, I pressed on, intrigued by a lone 2 story mansion in the distance. I found the mansion, but before I could get close, I heard the telltale cries of zombies. A veritable horde came from the surrounding woods and structure, surrounding me. |I tried retreating, tried fighting them off, but I fell quickly.

I reawoke a short time later(sans equipment in the classic MMO style), atop my little shelter, Set on revenge, I began traveling through the forest, sneaking through the early morning hours, and assembling a club as I walked. I approached the house as the dawn rose behind me. The zombies, slower in the daylight, were easier to handle. I spent a good deal of time running around the woods, luring individuals away, bopping them on the head with my club. Then, I got greedy. 

I moved slowly away from the house, attempting to draw the horde away, into the woods where they would be easier to evade. Then, I made a mad rush for the house itself, barely dodging the few stragglers from the horde of zombies. I ran to the front door, finding it locked. Then I rushed up a set of stairs leading to a second floor porch, making my way into the house through a broken window. As I set to scavenging, the horde approached. The vast majority of them went a fairly direct route, breaking through the front door into the kitchen where I was frantically searching for things.

Panicked, I led them up the stairs, only to find a few had come up the porch stairs, and were entering the window. Trapped, I tried luring more up the stairs, hoping to jump down and push past any remaining zombies. Unfortunately, my poorly thought out plan did not have timing on it's side, and I landed in the middle of several undead, who made quick work of me.

Final Verdict: I could see myself playing more of this game. After getting the hang of some of the systems involved, it certainly worked for the creation of emergent narrative. However, it is brutal, unforgiving, and a bit ugly. I definitely regret picking it up on Steam, but I don't hate myself for the purchase. 

Saturday, September 19, 2015

Climb aboard the Steambloat!

I'm guilty of steam-bloat.

When I see something in a Steam sale, I'm tempted to pick it up based on a vague sense that I'll get into it someday. Then, I end up generally diving back in to Counterstrike or Crusader Kings 2, and whiling away my hours in familiar territory.

Don't get me wrong, there are new games that I end up playing through, becoming very fond of or even temporarily obsessed with, but just as often, I let games languish.

There are apparently 159 games in my list (which is a number that's inflated by a number of issues, such as games having multiple entries, test versions, etc, but is still alarmingly high), and the purpose of this blog is go through them, putting in at least 3 hours a piece.  I'll be going down the list in alphabetical order, with the intent of posting one time per week or so. This project can't begin until I return from a week or so of travel.

I will write about any game on my list I've spent under 3 hours with. Each post will begin with the amount of hours spent, date of purchase, and a vague explanation of why I think I bought said game. I'll also discuss how much time I expect to need to get into the groove of the game, how much it actually takes, my impressions, etc.



So, my release schedule looks a bit like this:


1. Seven Days to die. To be published October 3.
2. Ace of Spades - October 17 (once again, travel will push this one back)
3. Age of Wonders III - October 31
4. Amnesia: A Machine for Pigs
5. Arma 2
6. Avadon 2: The Corruption
7. Avadon: The Black Fortress
8. Betrayer
9. The Binding of Isaac
10. The Binding of Isaac Rebirth
11.  Blackguards
12. Blood Bowl: Chaos Edition
13. Braid
14. Call of Cthulhu: Dark Corners of the Earth
15. Call of Cthulhu: The Wasted Land
16. Chivalry: Medieval Warfare
17. Crysis 2
18. Dark Messiah of Might and Magic
19. Dark Souls
20. Darkest Dungeon
21. Day of Defeat
22. Dead Pixels
23. Deathmatch Classic
24. Deus Ex: The Fall
25. Divinity: Original Sin
26, Eldritch
27, Endless Space
28. Evochron Mercenary
29. Fallout 2
30. Far Cry 3 Blood Dragon
31, FEZ
32. Fractured Space
33. From Dust
34. Galactic Civilizations 2
35. Hearts of Iron 3
36. Hitman: Codename 47
37. Hitman: Sniper Challenge
38. I Have No Mouth, and I Must Scream
39. Jazzpunk
40. Judge Dredd: Dread vs Death
41. Kerbal Space Program
42. Kinetic Void
43. Legend of Dungeon
44. Legend of Grimrock
45. Magicka
46. Mark of the Ninja
47. Mirror's Edge
48. Monaco
49. Morheim City of the Damned
50. Mount and Blade: Warband
51. Octodad: Dadliest Catch
52. Outlast
53. Pacman Championship Edition DX+
54. Paper Sorcerer
55. Papers Please
56. Payday 2
57. Postal 2
58. Prison Architect
59. Ricochet
60. S.t.a.l.k.e.r: Call of Pripyat
61. S.t.a.l.k.e.r: Shadow of Chernobyl
62. Shadowrun Returns
63. The Ship
64. Sir, You are Being Hunted
65. The Stanley Parable
66. Star Wars Knights of the Old Republic II: The Sith Lords
67. Starbound
68. State of Decay
69. Steam Marines
70. The Swapper
71, System Shock 2
72. Team Fortress 2
73. Terraria
74. theHunter: Primal
75. This War of Mine
76. Warhammer 40k: Space Marine
77. Warhammer 40k: Dawn of War
78. Warhammer 40k Dawn of War - Dark Crusade
79. Warhammer 40k Dawn of War II
80. Wasteland 1 - The Original Classic
81. Wasteland 2
82. The Witcher 2: Assassins of Kings Enhanced
83. Worms Revolution
84. X-Com Ufo Defense (The original!!!)


So, expect at least 84 entries here.